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How do You make cusotum maps?
http://www.splak.net/forum/viewtopic.php?f=2&t=1291
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Author:  stolenz [ Thu Mar 06, 2008 7:12 pm ]
Post subject:  How do You make cusotum maps?

You know the maps that Reaper and V Man makes?
How do you make the maps?
what program do you use.
Im askin cuz i wanna make one.
ty peoples :lol: :lol: :lol:

Author:  Display [ Thu Mar 06, 2008 7:16 pm ]
Post subject: 

It's a long and grievous process.

But if your really interested, I hope you have the patience for it!

Here's a link to Reaper's brief, yet comprehensible tutorial:
http://splak.net/forum/viewtopic.php?t=72

Good luck!

Author:  VMAN [ Thu Mar 06, 2008 8:16 pm ]
Post subject: 

I'll start messin w/ hammer again in spring break

Author:  Reaper [ Fri Mar 07, 2008 2:26 pm ]
Post subject: 

Yep try using my tutorial it seems very hard but trust if you can finish that tutorial you will be pro at mapping.

Plus do not that its not easy and it take for freaking ever. I mean even the maps Ive made that took a good month to make look horrible and dont work very well on the pub.

Author:  stolenz [ Fri Mar 07, 2008 6:26 pm ]
Post subject: 

Ok ty guys for telling me how and giving me the tutorial!!! :D :D

Author:  stolenz [ Fri Mar 07, 2008 6:37 pm ]
Post subject: 

The wally thing, there are a lot of versioins and i go to downloads rite? :?:

Author:  Display [ Fri Mar 07, 2008 9:11 pm ]
Post subject: 

yes...

Author:  The Wonderguy [ Sat Mar 08, 2008 11:27 am ]
Post subject: 

Here let me give you an overview of mapping...

"Theres that compile button!" *click!*

LEAKLEAKLEAKLEAKLEAKLEAKLEAKLEAKLEAKLEAKLEAKLEAKLEAKLEAK

Warning: === LEAK in hull 0 ===
Entity light @ (-419,-1172,-1016)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ (-1258,2276,-1235)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ (-1258,2276,-1235)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-589,-747,-323)
13.16 seconds elapsed



Yeh... get ready for a lot of that.

Author:  Reaper [ Sat Mar 08, 2008 11:57 am ]
Post subject: 

When I made my maps I didnt really get that all that much I went for simple shapes.

Author:  foamy [ Sat Mar 08, 2008 11:27 pm ]
Post subject: 

Same but sometimes when you forget when you compile it
Its like leak and your all like

WTF A LEAK??!?

Author:  stolenz [ Mon Mar 10, 2008 5:16 pm ]
Post subject: 

Where do i get the textures?

Author:  The Wonderguy [ Mon Mar 10, 2008 5:26 pm ]
Post subject: 

C:/valve/Half-life

click the halflife.wad

Author:  stolenz [ Tue Mar 11, 2008 1:55 pm ]
Post subject: 

In the steam folder?

Author:  The Wonderguy [ Tue Mar 11, 2008 3:35 pm ]
Post subject: 

stolenz

Nope, here try this.

go to
MyComputer/C:/valve/Half-life

select the halflife.wad

You can also use any of the .wads from map you downloaded in you czero folder. I would use the halflife.wad because EVERYBODY has it. I might also use it along with a combination of 2-3 other wads.

Hope I helped you out!

Author:  foamy [ Tue Mar 11, 2008 6:56 pm ]
Post subject: 

rofl wonder guy i dont have it.
I dont have tfc.wad either
nothing like that.
I dont know why...

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