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 Post subject: L4D2 updates, survivor bot fixes
PostPosted: Thu Jun 10, 2010 2:37 pm 
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Mega Chuck Norris
Mega Chuck Norris
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Joined: Wed Sep 26, 2007 1:39 pm
Posts: 2940
Location: Brandon, MS
* Changed Survivorbot item hunting behavior
* SurvivorBots now stay closer to human players in all game modes
* Fixed Survivorbot navigation issue in The Passing: Riverbank
* Fixed bug where a SurvivorBot could become catatonic when attempting to save another Survivor from a Smoker
* Fixed condition where SurvivorBots would not enter the saferoom
* Increased self-inflicted friendly fire damage from the Grenade Launcher
* Fixed bug where the M60 would reset its ammo if dropped in certain situations
* Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a Survivor into an alarm car. This change only affects game modes with human-controlled Zombies

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-- .:Splak|StackableNut --
Cornholio wrote:
blah thats nothing, i built houses for pirates, then do pirating myself. Then I shoot my self and perform bullet removal surgery on myself. After that I go to boot camps to train kids to kill. Then i go and fight on the Iraq war for both sides. After all i go later and drink some 7up cause ill be thirsty as shit.

Creeping|)eath wrote:
Mr.orange wrote:
MikaelBergman wrote:
you know what fine fuck this !½

i guess hes pissed so hes leaving?

he clearly stated... hes only 1/2 leaving


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 Post subject: Re: L4D2 updates, survivor bot fixes
PostPosted: Wed Jul 28, 2010 5:22 pm 
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Head Cheerleader
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Joined: Thu Dec 17, 2009 1:07 pm
Posts: 507
Location: Owasso , Oklahoma
THEY FIXED THE TANK FINALLY and i like that it doesnt count as friendly fire anymore if your bullet hits a zombie first

GamePlay
Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
Fix for survivors speaking The Passing Finale lines in other campaigns.

Versus
Charger now receives 300 points for any Survivor that is insta-killed.
Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.

Tank
Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
Tanks in stasis are invisible but still show a glow to the infected team.
Tanks do not attack when they are in stasis.
Tanks in stasis cannot be set on fire or damaged.

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