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L4D2 updates, survivor bot fixes http://www.splak.net/forum/viewtopic.php?f=26&t=5305 |
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Author: | ColeLT1 [ Thu Jun 10, 2010 2:37 pm ] |
Post subject: | L4D2 updates, survivor bot fixes |
* Changed Survivorbot item hunting behavior * SurvivorBots now stay closer to human players in all game modes * Fixed Survivorbot navigation issue in The Passing: Riverbank * Fixed bug where a SurvivorBot could become catatonic when attempting to save another Survivor from a Smoker * Fixed condition where SurvivorBots would not enter the saferoom * Increased self-inflicted friendly fire damage from the Grenade Launcher * Fixed bug where the M60 would reset its ammo if dropped in certain situations * Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a Survivor into an alarm car. This change only affects game modes with human-controlled Zombies |
Author: | Gho$T [ Wed Jul 28, 2010 5:22 pm ] |
Post subject: | Re: L4D2 updates, survivor bot fixes |
THEY FIXED THE TANK FINALLY and i like that it doesnt count as friendly fire anymore if your bullet hits a zombie first GamePlay Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire. Fix for survivors speaking The Passing Finale lines in other campaigns. Versus Charger now receives 300 points for any Survivor that is insta-killed. Charger now receives 100 points for any Survivor that is insta-incapped by a charge. Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points. Tank Tanks go into a stasis when they spawn and leave stasis when the human player takes over. Tanks in stasis are invisible but still show a glow to the infected team. Tanks do not attack when they are in stasis. Tanks in stasis cannot be set on fire or damaged. |
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