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L4D2 updates, survivor bot fixes
http://www.splak.net/forum/viewtopic.php?f=26&t=5305
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Author:  ColeLT1 [ Thu Jun 10, 2010 2:37 pm ]
Post subject:  L4D2 updates, survivor bot fixes

* Changed Survivorbot item hunting behavior
* SurvivorBots now stay closer to human players in all game modes
* Fixed Survivorbot navigation issue in The Passing: Riverbank
* Fixed bug where a SurvivorBot could become catatonic when attempting to save another Survivor from a Smoker
* Fixed condition where SurvivorBots would not enter the saferoom
* Increased self-inflicted friendly fire damage from the Grenade Launcher
* Fixed bug where the M60 would reset its ammo if dropped in certain situations
* Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a Survivor into an alarm car. This change only affects game modes with human-controlled Zombies

Author:  Gho$T [ Wed Jul 28, 2010 5:22 pm ]
Post subject:  Re: L4D2 updates, survivor bot fixes

THEY FIXED THE TANK FINALLY and i like that it doesnt count as friendly fire anymore if your bullet hits a zombie first

GamePlay
Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
Fix for survivors speaking The Passing Finale lines in other campaigns.

Versus
Charger now receives 300 points for any Survivor that is insta-killed.
Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.

Tank
Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
Tanks in stasis are invisible but still show a glow to the infected team.
Tanks do not attack when they are in stasis.
Tanks in stasis cannot be set on fire or damaged.

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