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Making a Map tutorial http://www.splak.net/forum/viewtopic.php?f=4&t=72 |
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Author: | chunky3 [ Thu Oct 30, 2008 7:35 am ] |
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delete all of your fgd's and just add this one, it has all of them and more. http://www.superjer.com/fgd.php |
Author: | VMAN [ Thu Oct 30, 2008 8:58 am ] |
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yea thats the one i use |
Author: | VMAN [ Thu Oct 30, 2008 9:00 am ] |
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By the way If you are wanting to make a modification to an official CS maps, I have found some good decompilations and uploaded them Note they do have a few bugs, but they are playable. |
Author: | VMAN [ Thu Oct 30, 2008 9:03 am ] |
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Also for you new mappers. http://www.egir.dk/index.php?page=vhe_sky.htm |
Author: | Lucky Aura [ Thu Oct 30, 2008 10:46 am ] |
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I get frustrated by this, i need help whenever you guys have free time. i always get leaks and i cant create spawnpoints. |
Author: | $torm [ Thu Oct 30, 2008 11:30 am ] |
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What'd you mean, you cant create spawnpoints? How are you creating them, what are you using? |
Author: | chunky3 [ Thu Oct 30, 2008 4:32 pm ] |
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Lucky Aura wrote: I get frustrated by this, i need help whenever you guys have free time. i always get leaks and i cant create spawnpoints.
I just found out a good way to never get leaks -make a sky around your whole (even if it isnt outdoors). -click on it with the selection to so thats it turns red. -now right click and click on "hollow" -change the number to 3 -close the window -say "chunky pwns my sauce" outloud 3 times and your done |
Author: | VMAN [ Thu Oct 30, 2008 5:27 pm ] |
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thats the shit way of fixing a map u can open the pointfile that the compiler makes, it will hightlight the location of the errors so u can actually fix them |
Author: | chunky3 [ Thu Oct 30, 2008 7:27 pm ] |
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oh snap thats tight. You have to teach me how to do that. I had a leak error on my splak_knife_hooker map at the last second and i couldnt find it, i made a big hollow brush around my whole map and it still said leak. I think it was somewhere far far outside where even the grid cant go. But i just made a new map in 15 minutes since i knew all that i had to do and had no errors. |
Author: | chunky3 [ Fri Oct 31, 2008 3:52 am ] |
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Is there a way i can rotate my map 90 degrees? w/o highlighting the whole map and then turning it by hand...or is that the only way? Lucky Send me a copy of your maps .rmf, I want to see what the problem is. |
Author: | VMAN [ Fri Oct 31, 2008 9:11 am ] |
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nothing hard in highliting it and rotating it |
Author: | Element [ Fri Oct 31, 2008 1:54 pm ] |
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why would you need to rotate it 90 degrees anyway? |
Author: | chunky3 [ Fri Oct 31, 2008 2:27 pm ] |
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Element wrote: why would you need to rotate it 90 degrees anyway? i did it by hand anyway, i thought it was going to be hard or something.
I wanted to rotate it so it could match the original's nuke. Mine was off the wrong way by 90 degrees. And I thought it would matach all of my textures when i did that, but it didnt. Most of my textures look right but theres some like boxes that are messed up, they dont even look like a box. |
Author: | Element [ Fri Oct 31, 2008 2:45 pm ] |
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don't know how to fix stuff like that yet? select the thing you're changing, and press shift + a, there it's kind of self explanatory |
Author: | chunky3 [ Fri Oct 31, 2008 2:53 pm ] |
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Element wrote: don't know how to fix stuff like that yet? ok thanks, i thought it was just that i messed up or something lol. Ill try it out now
select the thing you're changing, and press shift + a, there it's kind of self explanatory EDIT: I was clicking on the X Y stuff at the top and it was changing to wierd stuff and im like "wtf!". Then i accidentally misclicked and hit "fit", and it went to a normal box lol |
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