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Skyrim Mods that will not conflict ((UPDATE)) http://www.splak.net/forum/viewtopic.php?f=40&t=6145 |
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Author: | y2k [ Mon May 28, 2012 5:45 pm ] |
Post subject: | Skyrim Mods that will not conflict ((UPDATE)) |
I spent hours going through the mods and removing the conflicting ones, and so far this is what i got in terms of added locations, graphical updates, quests, animations, items, you name it...just look it up on the workshop ----------UPDATE---------------- You should have NMM (Nexus Mod Manager) http://skyrim.nexusmods.com/index.php MOST mods can be found on there, use the NMM to download and easily manage/install them. Be sure to have the NMM put the mods in the skyrim directory under steam/common/skyrim/ And WYRE bash... fuck loading it from steam workshop, some you can but most you would want to use the mod managers, they will tell you if a mod conflicts with others and wont cause your game to crash over and over and over and over... also i updated the mods i removed and added below that (so far iv been playing for an hour) will not conflict. [list=][*] A shack by the springs Crafting satchels Realistic map + roads Alpha wolves amazing follower tweaks apocalypse spell package horse armors arrowsmith arrows stick stones of barenziah quest markers beatuiful riften better dynamic snow better hunting prices better quest objectives better riften better werewolf birds and flocks fortify speed enchant - boots of speed legendary creatures breezehome enhanced city houses light / shadows fix shado striping fix camping kit of the northern ranger castle strunmah dwemer servant: a fully voiced centurian chopping block / wood fires FIX crowded cities dawnstar sanctuary respawns realistic ragdolls and force deadly spell impacts detailed cities detailed outskirts dragon bone weapons complete psychosteves dragon priests masks dragons diversified spend dragon souls for perks bandolier - bags and pouches dwarven mechanical equipment dwemer spectres dynamic merchants elvenwood enchanting freedom magic school enchantments rebalanced improved interior lightning whiterun cave house faster vanilla horses follower hunting bow fix followers can relax hd plants + herbs headbombs better sorting enhanced high level gameplay hobbit hole <-------Look for the fix mod for this on http://skyrim.nexusmods.com/index.php house of red birches hq workbench and grindstone hvergelmirs amror retexture realistic thunder sound isilnarsil jswords journey to the center of nirn <---Pre-Alpha stage complete skyforge 5kg dragon scales and bones weight mod lighter mining and smithing materials light ingredients lightning placement fix alternate start - live another life camping lush grass lush trees magic scaling knights of the nine v2.5 midas magic - spells for skyrim lightning during thunder storms mod mjoll faclift more dragon loot more village animals morrowind weapons : daedric clanking armor v1.1 npcs use ammo power of the gods ragged flagon shortcut real glaciers real mountains highrestexturepack01 bromjunaar extended quest:and the realms of daedra real rain realistic lighting rich merchants hunters cabin of riverwood the secret room of breezehome legible road signs high res enhanced blood textures killmove + kill moves - no blur riften jail bugfix riverwood smelter solitude smelter specialized followers the thieves guild : more thieves throwing weapons - death from afar tytanis skyrim leveled items can level up unique upgrades upscaled beginner destruction spells variousguardreplacer vicious weapon pack weapon variant expansion dragonkiller cart z_dualcasting_begood[/list] If you already have mods installed and want to add all or some of these, it may or may not conflict, if so..remember the one you installed and remove it. |
Author: | y2k [ Mon May 28, 2012 10:13 pm ] |
Post subject: | Re: Skyrim Mods that will not conflict |
well looks like im back to tweaking it again, except it will be harder because it doesnt crash until certain spots i guess? |
Author: | Nevermind [ Tue May 29, 2012 4:42 pm ] |
Post subject: | Re: Skyrim Mods that will not conflict |
Only mod I need is the one that turned the spiders into bears |
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