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Skyrim Mods that will not conflict ((UPDATE))
http://www.splak.net/forum/viewtopic.php?f=40&t=6145
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Author:  y2k [ Mon May 28, 2012 5:45 pm ]
Post subject:  Skyrim Mods that will not conflict ((UPDATE))

I spent hours going through the mods and removing the conflicting ones, and so far this is what i got in terms of added locations, graphical updates, quests, animations, items, you name it...just look it up on the workshop
----------UPDATE----------------
You should have NMM (Nexus Mod Manager) http://skyrim.nexusmods.com/index.php
MOST mods can be found on there, use the NMM to download and easily manage/install them.
Be sure to have the NMM put the mods in the skyrim directory under steam/common/skyrim/
And WYRE bash...
fuck loading it from steam workshop, some you can but most you would want to use the mod managers, they will tell you if a mod conflicts with others and wont cause your game to crash over and over and over and over... also i updated the mods i removed and added below that (so far iv been playing for an hour) will not conflict.

[list=][*] A shack by the springs
Crafting satchels
Realistic map + roads
Alpha wolves
amazing follower tweaks
apocalypse spell package
horse armors
arrowsmith
arrows stick
stones of barenziah quest markers
beatuiful riften
better dynamic snow
better hunting prices
better quest objectives
better riften
better werewolf
birds and flocks
fortify speed enchant - boots of speed
legendary creatures
breezehome enhanced
city houses light / shadows fix
shado striping fix
camping kit of the northern ranger
castle strunmah
dwemer servant: a fully voiced centurian
chopping block / wood fires FIX
crowded cities
dawnstar sanctuary respawns
realistic ragdolls and force
deadly spell impacts
detailed cities
detailed outskirts
dragon bone weapons complete
psychosteves dragon priests masks
dragons diversified
spend dragon souls for perks
bandolier - bags and pouches
dwarven mechanical equipment
dwemer spectres
dynamic merchants
elvenwood
enchanting freedom
magic school enchantments rebalanced
improved interior lightning
whiterun cave house
faster vanilla horses
follower hunting bow fix
followers can relax
hd plants + herbs
headbombs better sorting
enhanced high level gameplay
hobbit hole <-------Look for the fix mod for this on http://skyrim.nexusmods.com/index.php
house of red birches
hq workbench and grindstone
hvergelmirs amror retexture
realistic thunder sound
isilnarsil
jswords
journey to the center of nirn <---Pre-Alpha stage
complete skyforge
5kg dragon scales and bones weight mod
lighter mining and smithing materials
light ingredients
lightning placement fix
alternate start - live another life
camping
lush grass
lush trees
magic scaling
knights of the nine v2.5
midas magic - spells for skyrim
lightning during thunder storms mod
mjoll faclift
more dragon loot
more village animals
morrowind weapons : daedric
clanking armor v1.1
npcs use ammo
power of the gods
ragged flagon shortcut
real glaciers
real mountains
highrestexturepack01
bromjunaar extended
quest:and the realms of daedra
real rain
realistic lighting
rich merchants
hunters cabin of riverwood
the secret room of breezehome
legible road signs high res
enhanced blood textures
killmove +
kill moves - no blur
riften jail bugfix
riverwood smelter
solitude smelter
specialized followers
the thieves guild : more thieves
throwing weapons - death from afar
tytanis
skyrim leveled items can level up unique upgrades
upscaled beginner destruction spells
variousguardreplacer
vicious weapon pack
weapon variant expansion
dragonkiller cart
z_dualcasting_begood
[/list]


If you already have mods installed and want to add all or some of these, it may or may not conflict, if so..remember the one you installed and remove it.

Author:  y2k [ Mon May 28, 2012 10:13 pm ]
Post subject:  Re: Skyrim Mods that will not conflict

well looks like im back to tweaking it again, except it will be harder because it doesnt crash until certain spots i guess?

Author:  Nevermind [ Tue May 29, 2012 4:42 pm ]
Post subject:  Re: Skyrim Mods that will not conflict

Only mod I need is the one that turned the spiders into bears :lol:

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