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 Post subject: splak_awp_map
PostPosted: Wed Mar 26, 2008 6:03 pm 
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Some kid.
Some kid.

Joined: Fri Sep 28, 2007 7:56 pm
Posts: 3256
Location: California, US
Map name: splak_awp_map
Map type: aim
Map description: 28 spawnpoints. Players spawn with a knife and nade, awps are around their spawn, buyzones are disabled. The bigass pillar thingies are wall spots so you can shoot through those and kill the pussies behind it. Map comes with custom overview as well. Para on top of middle pillar, make a tower with your teamates to get it.
Download link: http://www.fpsbanana.com/maps/50963


Screenshots:
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Instead of using reapers tut, I used a diff one on superjer.com and I compiled his way and it worked just like any other map :D no lag FTW!

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Last edited by VMAN on Thu Apr 03, 2008 8:23 pm, edited 2 times in total.

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PostPosted: Wed Mar 26, 2008 6:07 pm 
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Hung Like Chuck Norris
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Joined: Thu Sep 27, 2007 8:30 pm
Posts: 5912
Location: Virginia
lol, people would be a tad greedy to help their teammates get the para (like lil kids in the server) but other than that, it sounds pretty good :)

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PostPosted: Wed Mar 26, 2008 6:09 pm 
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Some kid.
Some kid.

Joined: Fri Sep 28, 2007 7:56 pm
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Location: California, US
yea theyed probly get shot anyways, its more of a distraction point lol

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PostPosted: Wed Mar 26, 2008 6:16 pm 
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1337 Hooker
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Joined: Fri Sep 28, 2007 10:14 am
Posts: 2189
Really? tell me what was I doing wrong?

So I can make my maps no laggy maps.

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PostPosted: Wed Mar 26, 2008 6:20 pm 
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Some kid.
Some kid.

Joined: Fri Sep 28, 2007 7:56 pm
Posts: 3256
Location: California, US
First, dont compile off of hammer, make a bat file (http://www.superjer.com/learn7.php) in the ZHLT directory, this was my splak_awp_map.bat

Code:
@echo off
hlcsg -nowadtextures -wadautodetect -wadinclude halflife.wad -wadinclude cstrike.wad -wadinclude Main__.wad -wadinclude Main__Black.wad splak_awp_map
hlbsp splak_awp_map
hlvis splak_awp_map
hlrad splak_awp_map
copy splak_awp_map.bsp "C:\Program Files\Steam\Mapping\Compiled"
pause


And it compiled perfect (make sure to put at least one light in the map otherwise that is another thing that will cause laggg)

And all my wads are embedded in my bsp :) hope this helps

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PostPosted: Mon Mar 31, 2008 6:18 pm 
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of the Four Horsemen.
of the Four Horsemen.
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Joined: Thu Sep 27, 2007 5:14 pm
Posts: 2829
Location: South of Heaven
splak_dust2 anybody?

I want a custom d2 map that's Splak exclusive to be the default map on there :(

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PostPosted: Mon Mar 31, 2008 6:23 pm 
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Some kid.
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Joined: Fri Sep 28, 2007 7:56 pm
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Location: California, US
i was thinking about that, but im not gonna waste my time trying to decompile dust2, im looking for the source file of it

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PostPosted: Wed Apr 02, 2008 3:43 pm 
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OMFG STEAM ROXORS TEH BIG ONE111
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Location: The closest thing to Canada in the US
heh, I've got a Dust and a Dust2.Rmf avaliable...

Btw, I use Zoner's compile tools, and it seemed to work fine for me... hmmm.

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PostPosted: Wed Apr 02, 2008 5:26 pm 
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Some kid.
Some kid.

Joined: Fri Sep 28, 2007 7:56 pm
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Location: California, US
yea i used zoners tools too but instead of compile it right out of hammer i made a bat file and it worked better

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PostPosted: Wed Apr 02, 2008 10:52 pm 
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OMFG STEAM ROXORS TEH BIG ONE111
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Location: The closest thing to Canada in the US
VMAN

Some people, I know are using the 3.4 compile. 3.5 Has a lot of extra compile tricks you can use. I never heard of a Bat thing, I'll have to research that...

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-—————— /´¯/)
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-—————-/—-/
———--/´¯/'--'/´¯`·_
———-/'/--/—-/—--/¨\
——-- ('(———- ¯~/'-')
——— \————-'—--/
———-'\'————-_-·´
————\———----(
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