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splak_awp_map http://www.splak.net/forum/viewtopic.php?f=7&t=1404 |
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Author: | VMAN [ Wed Mar 26, 2008 6:03 pm ] |
Post subject: | splak_awp_map |
Map name: splak_awp_map Map type: aim Map description: 28 spawnpoints. Players spawn with a knife and nade, awps are around their spawn, buyzones are disabled. The bigass pillar thingies are wall spots so you can shoot through those and kill the pussies behind it. Map comes with custom overview as well. Para on top of middle pillar, make a tower with your teamates to get it. Download link: http://www.fpsbanana.com/maps/50963 Screenshots: Instead of using reapers tut, I used a diff one on superjer.com and I compiled his way and it worked just like any other map no lag FTW! |
Author: | cursed sasuke [ Wed Mar 26, 2008 6:07 pm ] |
Post subject: | |
lol, people would be a tad greedy to help their teammates get the para (like lil kids in the server) but other than that, it sounds pretty good |
Author: | VMAN [ Wed Mar 26, 2008 6:09 pm ] |
Post subject: | |
yea theyed probly get shot anyways, its more of a distraction point lol |
Author: | Reaper [ Wed Mar 26, 2008 6:16 pm ] |
Post subject: | |
Really? tell me what was I doing wrong? So I can make my maps no laggy maps. |
Author: | VMAN [ Wed Mar 26, 2008 6:20 pm ] |
Post subject: | |
First, dont compile off of hammer, make a bat file (http://www.superjer.com/learn7.php) in the ZHLT directory, this was my splak_awp_map.bat Code: @echo off
hlcsg -nowadtextures -wadautodetect -wadinclude halflife.wad -wadinclude cstrike.wad -wadinclude Main__.wad -wadinclude Main__Black.wad splak_awp_map hlbsp splak_awp_map hlvis splak_awp_map hlrad splak_awp_map copy splak_awp_map.bsp "C:\Program Files\Steam\Mapping\Compiled" pause And it compiled perfect (make sure to put at least one light in the map otherwise that is another thing that will cause laggg) And all my wads are embedded in my bsp hope this helps |
Author: | Display [ Mon Mar 31, 2008 6:18 pm ] |
Post subject: | |
splak_dust2 anybody? I want a custom d2 map that's Splak exclusive to be the default map on there |
Author: | VMAN [ Mon Mar 31, 2008 6:23 pm ] |
Post subject: | |
i was thinking about that, but im not gonna waste my time trying to decompile dust2, im looking for the source file of it |
Author: | The Wonderguy [ Wed Apr 02, 2008 3:43 pm ] |
Post subject: | |
heh, I've got a Dust and a Dust2.Rmf avaliable... Btw, I use Zoner's compile tools, and it seemed to work fine for me... hmmm. |
Author: | VMAN [ Wed Apr 02, 2008 5:26 pm ] |
Post subject: | |
yea i used zoners tools too but instead of compile it right out of hammer i made a bat file and it worked better |
Author: | The Wonderguy [ Wed Apr 02, 2008 10:52 pm ] |
Post subject: | |
VMAN Some people, I know are using the 3.4 compile. 3.5 Has a lot of extra compile tricks you can use. I never heard of a Bat thing, I'll have to research that... |
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