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Splak_Descent
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Author:  The Wonderguy [ Mon Mar 31, 2008 4:15 pm ]
Post subject:  Splak_Descent

Map Name: Splak_Descent
Map Description: A Dimly lit cave system that I built specifically to confuse people, and present players with unconfortable situations.
Map Type: Bomb/Defusal. Bombsites are the CT shack, and the stone pillar holding up the ground below ct spawn.
Download link:
http://files.filefront.com/Splak+Descen ... einfo.html

After a year of trying to make a map, I finally did it!

Now presenting, IN COMPLETION! Splak_Descent!


Image

Image

Image

Image

Thats just a little taste, you'll have to play the map to enjoy it in all its testicular glory!

Author:  Display [ Mon Mar 31, 2008 4:56 pm ]
Post subject: 

siiiick

Author:  bob [ Mon Mar 31, 2008 5:31 pm ]
Post subject: 

^werd.

Author:  sword [ Mon Mar 31, 2008 6:14 pm ]
Post subject: 

Awesome!

Author:  cursed sasuke [ Mon Mar 31, 2008 6:15 pm ]
Post subject: 

nice, how's splak_hookmodfactory (i think that's what it's called?) coming along?

Author:  VMAN [ Mon Mar 31, 2008 6:24 pm ]
Post subject: 

thought he cancelled it b/c it lagged too much or something :?

Author:  The Wonderguy [ Tue Apr 01, 2008 3:33 pm ]
Post subject: 

cursed sasuke
I dont think I was the one making that map?

anywho, thanks for the feedback on this!

Author:  cursed sasuke [ Tue Apr 01, 2008 4:02 pm ]
Post subject: 

yeah u were, i remember u saying the story thing was a factory making hooks and the terrorist's were supposed to blow up the factory, but i'm guessing it really is cancelled, like vman said :?

Author:  Infamous [ Tue Apr 01, 2008 4:32 pm ]
Post subject: 

not a good map to play with bots. they jump off the bidge underground and kill themselves. but other than that its a great map

Author:  ACE [ Tue Apr 01, 2008 5:51 pm ]
Post subject: 

very nice by the looks of it!, congrats! can't wait to play it!

Author:  The Wonderguy [ Tue Apr 01, 2008 6:25 pm ]
Post subject: 

cursed sasuke


huh, If I did, it probabally broke, sence this is the first one that hasnt.

Author:  Display [ Tue Apr 01, 2008 8:04 pm ]
Post subject: 

What happened to all of your other maps, Wonder?

A lot of them sounded promising :(

Author:  bob [ Tue Apr 01, 2008 8:16 pm ]
Post subject: 

The Wonderguy wrote:
it probabally broke, sence this is the first one that hasnt.

Author:  Display [ Tue Apr 01, 2008 8:44 pm ]
Post subject: 

A map doesn't exactly 'break.'

A more detailed explanation is what I was asking for. Inferring that I already knew what he said was pretty clear.

Author:  The Wonderguy [ Tue Apr 01, 2008 10:56 pm ]
Post subject: 

Lol, well I'll may a quick list here with a short explaination...

Splak_House (First attempt at a map)
Basically I had no clue what I was doing, and tried stuff that blew the map completely out of preportion, would have taken longer to fix than to start over.

Splak_Gow (Moderately accurate model of the first level in Gears of War)
Suddenly became corrupted about half way through. This guy literally broke.

Splak_Mideast (That temple one a posted a while back)
Passed limits on Patches, and size. Both are fixable with a little work, but no matter how much I shrink the map/delete parts, the game says the size is always to big. Very odd error.

Splak_Depression_de (WWII style map similar to DoD)
Very, very odd error JUST as I finished the map. The compiler says I have a two Brushes with a complar faces, Easy enough to fix, find the brushes and delete them; however when I delete them, and go back to the compile, the same damn brushes are complar! Even though I deleted them beforehand. This continues until none of the map is left.
Technically, the map IS complete, but because of the error, I would have no lighting what so ever.

Oh sauske you were right! I remember the stuff now. I found the industry one, I just never got around to finishing it! That'll be my next project unless I can get Mideast to work.

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