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Splak_Descent http://www.splak.net/forum/viewtopic.php?f=7&t=1438 |
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Author: | The Wonderguy [ Mon Mar 31, 2008 4:15 pm ] |
Post subject: | Splak_Descent |
Map Name: Splak_Descent Map Description: A Dimly lit cave system that I built specifically to confuse people, and present players with unconfortable situations. Map Type: Bomb/Defusal. Bombsites are the CT shack, and the stone pillar holding up the ground below ct spawn. Download link: http://files.filefront.com/Splak+Descen ... einfo.html After a year of trying to make a map, I finally did it! Now presenting, IN COMPLETION! Splak_Descent! Thats just a little taste, you'll have to play the map to enjoy it in all its testicular glory! |
Author: | Display [ Mon Mar 31, 2008 4:56 pm ] |
Post subject: | |
siiiick |
Author: | bob [ Mon Mar 31, 2008 5:31 pm ] |
Post subject: | |
^werd. |
Author: | sword [ Mon Mar 31, 2008 6:14 pm ] |
Post subject: | |
Awesome! |
Author: | cursed sasuke [ Mon Mar 31, 2008 6:15 pm ] |
Post subject: | |
nice, how's splak_hookmodfactory (i think that's what it's called?) coming along? |
Author: | VMAN [ Mon Mar 31, 2008 6:24 pm ] |
Post subject: | |
thought he cancelled it b/c it lagged too much or something |
Author: | The Wonderguy [ Tue Apr 01, 2008 3:33 pm ] |
Post subject: | |
cursed sasuke I dont think I was the one making that map? anywho, thanks for the feedback on this! |
Author: | cursed sasuke [ Tue Apr 01, 2008 4:02 pm ] |
Post subject: | |
yeah u were, i remember u saying the story thing was a factory making hooks and the terrorist's were supposed to blow up the factory, but i'm guessing it really is cancelled, like vman said |
Author: | Infamous [ Tue Apr 01, 2008 4:32 pm ] |
Post subject: | |
not a good map to play with bots. they jump off the bidge underground and kill themselves. but other than that its a great map |
Author: | ACE [ Tue Apr 01, 2008 5:51 pm ] |
Post subject: | |
very nice by the looks of it!, congrats! can't wait to play it! |
Author: | The Wonderguy [ Tue Apr 01, 2008 6:25 pm ] |
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cursed sasuke huh, If I did, it probabally broke, sence this is the first one that hasnt. |
Author: | Display [ Tue Apr 01, 2008 8:04 pm ] |
Post subject: | |
What happened to all of your other maps, Wonder? A lot of them sounded promising |
Author: | bob [ Tue Apr 01, 2008 8:16 pm ] |
Post subject: | |
The Wonderguy wrote: it probabally broke, sence this is the first one that hasnt.
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Author: | Display [ Tue Apr 01, 2008 8:44 pm ] |
Post subject: | |
A map doesn't exactly 'break.' A more detailed explanation is what I was asking for. Inferring that I already knew what he said was pretty clear. |
Author: | The Wonderguy [ Tue Apr 01, 2008 10:56 pm ] |
Post subject: | |
Lol, well I'll may a quick list here with a short explaination... Splak_House (First attempt at a map) Basically I had no clue what I was doing, and tried stuff that blew the map completely out of preportion, would have taken longer to fix than to start over. Splak_Gow (Moderately accurate model of the first level in Gears of War) Suddenly became corrupted about half way through. This guy literally broke. Splak_Mideast (That temple one a posted a while back) Passed limits on Patches, and size. Both are fixable with a little work, but no matter how much I shrink the map/delete parts, the game says the size is always to big. Very odd error. Splak_Depression_de (WWII style map similar to DoD) Very, very odd error JUST as I finished the map. The compiler says I have a two Brushes with a complar faces, Easy enough to fix, find the brushes and delete them; however when I delete them, and go back to the compile, the same damn brushes are complar! Even though I deleted them beforehand. This continues until none of the map is left. Technically, the map IS complete, but because of the error, I would have no lighting what so ever. Oh sauske you were right! I remember the stuff now. I found the industry one, I just never got around to finishing it! That'll be my next project unless I can get Mideast to work. |
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